using System.Collections;
using System.Collections.Generic;
using M0;
using M1;
using UnityEngine;

[CreateAssetMenu(fileName = "任务配置",menuName = "创建数据/任务配置")]
public class 任务配置 : BaseModel<任务配置,任务Data>
{
    
}

public class 任务Data
{
    public Sprite Icon奖励;
    public Sprite IconTitle;
    
    public int Id;
    public string Type;
    public 任务时间 限时Type;
    public int Target;
    public string RewardName;
    public int RewardType;
    public int RewardCount;
    public int Order;//-1无效，想通order 进行随机
}

public enum 任务时间
{
    日任务,
    周任务,
    永久任务,
}